top of page

COW is the go-to app for remote workers looking to break up their routine, explore new places and meet other like-minded people. The app targets an ever-growing market and provides a solution to the key negative effects of no longer working within an office environment. 

Client

Brainstation Bootcamp

Duration

10 weeks

Role

UX Design

UI Design 

Branding 

Marketing

Tools

Figma

Invision

Pop by Marvel

Illustrator

iMovie

Context

Having been a freelancer since 2018 working both in a hybrid environment and fully remote, I struggled a lot with working from home and being on my own most of the time. At first, this all seems great, yet as time goes on the routine starts getting repetitive, you just want to get out the house, work and talk to people. This is a situation that not only I was facing, but thousands of other remote workers. With remote working set to increase, we have to rethink this set up to ensure people are happy and work efficiently remotely. 

lallalablah nlah .png

Design Process

Frame 113.png
Frame 114.png
Frame 112.png
Union.png

Discover

Define

Design

Deliver

primary & secondary research. assumptions. interviews. affinity mapping. key themes. design question.

persona. experience mapping. user stories. primary & secondary tasks. task flows.

inspiration. sketching. wireframes. user testing. brand development. UI Library.

Hi-fidelity prototype. marketing website. multi-platform development

Discover

finallsss.png
01_edited.jpg
03.png
By 2028 it is predicted that 75% of all teams will have remote workers (1)

The benefits of working remotely

The negatives of working remotely

20%

blurrr

Creating assumptions about remote workers

Assumptions are based on facts about remote working that was researched through secondary sources. They address how my design can contribute to improving the problems remote workers are facing.  This framework will enable me to develop my interview script in order to understand the problem space through primary research data.  

Productivity

People are more productive working remotely than in the office.

Flexibility

Workplaces are becoming more flexible in allowing people to work from anywhere remotely.

Loneliness

People get lonely when working from home and would be happy to go out to find social interactions.

Routine

People enjoy mixing up work environments to break up the routine.

I interviewed several remote workers to understand how they feel about their work routine and social interactions. The results were analysed using the affinity mapping process, through which the pain points, motivations and behaviours were listed and grouped in order to understand the key themes my research should focus on.

Starting the conversation 

Pain Points

Motivations

Behaviours

"Working from home can get lonely, especially if you don’t get out the house at all"

"Everything happens in my room: I eat, sleep and work in the room"

"It is too quiet at home, so I need to play music"

"I want to travel more and work from various locations"

"Working from cafes makes me happy and gives me a buzz"

"Seeing people work around me helps me focus and work better"

"I concentrate better in a place designed for people to work in"

"I like being around people with the same interest as me"

"I am happy working on my own but I also enjoy social interactions"

Key themes derived from talking to remote workers 
 

Four themes emerged from the affinity mapping exercise, however, I will focus on two of these, which I believe offer the strongest space for intervention. The chosen two epics (key themes) are as follows: 

1. Work Environment: Providing people with suggestions relating to the right space to work from depending on their particular needs 

2. Social Interactions: Providing people with face-to-face interaction opportunities

The Design

Question

The design question was derived from both the primary and secondary research and seeks to help remote workers switch up their routines and socialise. As a designer, the focus question below helps me develop the persona and the user experience mapping, which ultimately highlights the design focal point that will drive my user stories. 

How might we...

help remote workers find alternative working environments in order to switch up routines and socialise outside the house?

0002222.png

Define

The persona reflects the main user's attributes

The persona is a remote workers archetype; the person who will be using my digital solution. The listed pain points, motivations and behaviours are based on the interview findings and reflect issues and patterns that most remote workers are facing.

persona.png

Finding the key point within a remote worker's journey 

Experience Mapping is a way of describing the user’s experience interacting with a product or service. Pinpointing the low points within their journey allows for a design intervention - this will act as my design focus that the app will need to resolve and will also help me generate the user stories. 

expppp.png

DESIGN FOCUS

Selected User Stories

Having developed 24 user stories which highlight the functional features a remote worker might need to undertake within the app, key themes (epics) emerged. I narrowed my selection down to two key epics which focus on the need for remote workers to find the right place to work and for face-to-face social interactions. The two selected user stories below will help me frame the user task flows.

As a remote worker I want to get tailored suggestions for locations to work from, so that I can work efficiently

Explore new places to work from

Primary
Task

As a remote worker I want to see who is working from the specific venue, so that I can start conversations and socialise

Check-in & see who else is working from the venue

Secondary Task

Mapping out the task flow

I have chosen to show the primary and secondary task flows within one, as they complement each other very well. The end-point/starting point for the flows is at the check-in screen. The task flow highlights the screens that will need to be developed in order to complete the tasks and helps me focus my digital solution on these two core tasks. 

final task flow .png
Frame 100.png

KEY

0003333.png

Design

The process of developing the right solution for remote workers

Discovering and defining the problem space has allowed me to start brainstorming possible solutions, as well as understand key solutions offered by competitors such as Yelp and Foursquare. A UI inspiration board was the starting point for me in developing the UI language that I seek to display within the app. The sketching exercise seeks to ideate possible solution screens, tools and features that I would like the app to consist of in order to follow the outlined task flow. From a few variations, I selected the final ones, which were then developed further into mid-fidelity wireframes. 

Sketches

sketches final .png

Assumptions are based on facts about remote working that was researched through secondary sources. They address how my design can contribute to improving the problems remote workers are facing.  This framework will enable me to develop my interview script in order to understand the problem space through primary research data.  

Home

Explore

Directions

Checked In Users

Converting sketches

to mid-fidelity wireframes

Frame 40.png

Home

Explore

More Info

Map View

The user can browse through daily suggestions of places where to work from 
 

Horizontal carousel to explore various locations to work from and filtering these to work tailor preferences 
 

The user can get more information about the selected location. The info relates specifically to work-related needs
 

This screen consists of the same information as the 'explore' screen but enables users to find suitable locations by panning over the map 
 

Directions

Check In

Checked In Users

Successful Connection

Frame 41.png

In-app directions will be provided to ensure the user can easily find their way to the chosen location
 

Once arrived, the prompt screen will allow users to check in in order to see who else is working from the same space and unlock discounts & offers
 

Other checked-in users are displayed on this screen and the user can connect with them before starting  a face-to-face conversation 
 

Once the other person has accepted the connection request this screen pops up. The app seeks to ensure a safe & respectful environment 
 

Design development via user testing rounds

After the initial wireframe, I carried out two rounds of user testing with people who had never seen or used the app previously. After each round, the feedback was recorded and the solutions were mapped out within a prioritisation matrix and implemented before carrying out the next round of user tests. Below, I have shown the key changes between the first and second mid-fidelity prototypes. The focus of the changes has been on key usability issues highlighted throughout the testing sessions, as any aesthetic elements will be developed later on within the high-fidelity prototype. 

final iterationssss.png

Home

Explore

More Info

Connect

0000444444.png

Deliver

Branding & Visual Identity

Based on my understanding of the users, the app should have a modern, sleek and minimalist look and feel that is easy to navigate for any audience. The patterns, colours and typography were derived from the developed UI board showcased below:  

Typography & 
Colour scheme

The inspiration board images reflect warm, modern and minimalist feelings that would be best translated within a sans-serif typography, which will act as the predominant font type throughout the app within the body text and CTA buttons.  However, for the main titles, I opted for a serif font that is more playful allowing for softer touchers to be introduced and complimenting the body text well. 

finalll typographysss.png

What does COW stand for? 

Hovering on the images below will reveal the meaning of COW. The brand name was developed following a play on words that reflect the keywords that showcase what the app is about and whom it is intended for: workers finding new opportunities and connecting with other like-minded people. 

A_MGFjZjlkZDY2YjhlM2JmOX8g6mhsvM2WX4dhP6mg1Et_19UEsHkjIkn071QPKem9ci8w4PJDN29tiRY7_qYS0Y9W

COLLABORATION

COMMUNITY

CO-WORKING

C

Young woman pointing on iPhone 11 mockup (Mockuuups Studio).png

OPPORTUNITIES

OFFICE

ONLINE 

O

Screenshot 2022-08-02 at 15.31.35.png

WORK

WHERE

WORKSPACE

W

Developing the COW logo &
word-mark

My key inspirations for the COW logo are brands such as Apple or Twitter, which reflect the literal meaning of the brand name through a simple icon. The logo design for my app is a minimalistic interpretation of a cow's face using thin line weights and also providing a fully filled version as the secondary option. This is set within the brand colours, which overall reflects the mood of the app: modern & minimal. 

logog.png

Snippet of the
UI library

lallala.png

COW in high fidelity

Explore

The premium listings within COW are specially selected to give you the best-curated locations for you to work from.

COW allows users to explore new places, change routines, and connect with others. 

Connect

Once checked in you can see who else is working from the same location and connect with them before going over and starting a conversation

FRAMESSS 9 .png

Unlock

Check into the venue to unlock discounts & deals that are exclusive to COW users. Checking in also allows you to view who else is at the location.

Encouraging 
users to download the app

final lapopt.png
iPhone 13 Pro.png

A marketing site for COW was developed by carefully using the brand's visual identity in order to give people the best reflection of the app and encourage them to download it. The intro video reflects four key activities that underpin the COW experience: explore, work, connect, and meet. 

Thinking big 

My vision for COW encompasses creating strong relationships with the locations we showcase within the app. This means creating opportunities for collaborations that would be beneficial for the app as well as for the businesses, driving more customers to them and providing our users with discounts. In return "featured on COW" can be a strong asset for businesses and a reflection of their excellence. This will be able to be showcased in the locations on doors (as below), coasters or at events. 

mockupssss.png

The next steps in developing COW

MacBook Pro 16.png

The app is not limited to only remote workers: it can be used by students as well or anyone who needs a workspace that is free and easily accessible. The app will be able to expand worldwide and keep increasing its database; the more users sign up for it. The data collected such as people checking in and leaving locations will also help build a better app and predict business, an aspect that will be both beneficial to the businesses as well as the app users when deciding on the perfect location.

 

 

 

By creating partnership opportunities with businesses, there is room to take the app to the next level: encouraging people to download the app through a Wi-Fi prompt when they log into a COW-featured location using their laptop or tablet. I developed a desktop prompt screen that would direct the users to the COW marketing page once logged in, in order to encourage them to download the app and access all the exclusive discounts for the venue.  The QR code also allows for quick download by scanning this using the phone. 

THE END
Key learnings 

01. Understand your users

Interviewing users whilst trying out the app was very insightful, especially watching their movements. The key takeaway has been to thoroughly note down their movements, ideally to have a video recording in order to be able to refer back to.

02. Iterate, iterate, iterate

Designs are constantly changing and the process of iteration is the key to the success of a product. The more iteration rounds you have the more improvements you can make in bringing the app closer to a perfect and seamless user experience. 

03. Think big 

The valuable lesson learnt has been to thoroughly understand the information architecture of the app in order to be able to expand on this later on. My next steps would be to design other user flows: such as adding a place to the favourites list. 

Previous project
Next project
bottom of page